Fatestream/Kingdom of Yvonne

What is Fatestream? It's just a RP system.

Current Plot

 * We're off to see the king about a princess.
 * Entertainingly, the kingdom has a magic mirror that continuously returns to its original location, leaving behind a copy of itself (minus the magic). The kingdom sells these, making a lot of money.
 * Notable person: Ser Fredric, an ordermage of no small power.
 * Notable item: Crystals with strange order-lines
 * We untangled the connection between King Gyre and his daughter, thus waking him up. Suitably epic.
 * Notable person: Iselda, maid to Princess Erna. Not working in the palace anymore, very close to the princess. Went to her family in Port Enclave (about a day's ride from Yvonne City). Need to find out who she was corresponding with.
 * Royal colors: gold and brown. Princess seems to favor emerald green.
 * Notable person: Lady Karen, head of housekeeping in the royal hold.
 * Notable person: Priscilla, king's maid, possibly friends with Iselda. Rather young. Specified Iselda had gone to visit family -- try to truthread her on that.
 * Notable location: The Talking Boar (tavern) in Port Enclave. Safe, not run-down, not terribly high-class.
 * Notable person: Tall man in a black cloak and white top hat; asked after the maid Iselda at Port Enclave, too. "It's been many many years, he must be dead several times over by now" -- King Gyre. Name of LaCrosh. According to the histories, some 350 years earlier, this gentleman "came out of nowhere" and "rose in popularity", becoming a respected advisor to the then-current king, before vanishing again when the king died of old age.
 * Notable person: Master Chuck, Iselda's father. Hasn't heard from Iselda since shortly after the Princess's disappearance.
 * Notable person: Josef, assistant to Ser Fredric, keeps the books of the Palace Wards Maintenance section.
 * Notable person: Palace historian, name of Madame Teresa.
 * Princess Erna's correspondence gives us a connection to Prince Renard of the Revelry Union. Both the princess and prince seem puzzled by the worsening relations, as the two royal families have traditionally been on friendly terms, and even intermarried in the the relatively distant past.
 * LaCrosh was noted asking for directions to a horse merchant named Horace (shop named "Seeing a Man about a Horace"), still using the same name as centuries ago.
 * Horace is very used car salesman like, but honest. Tells us LaCrosh intended to cross a mountain range (geography says: the Snowy Mountains are on the way to the Revelry Union). Showed us LaCrosh's horse, who helped us resonate its connection to the gray mage with the shard of something. This made the pendulum react, so we bought the horse.
 * The palace wards were designed by Ser Reshan, a gray mage, and set up by a well-vetted staff, some 427 years earlier (took 3 years to finish). They have no memory function, but seem well-made. We'll check them for functionality. They have been well-maintained by ordermages, but not by chaos mages. Mentioning this to Josef brought a look of surprise at the revelation that they're not pure order wards and a promise to look into a full-time chaos mage or two for the maintenance section.
 * Maintenance section records have one of the maintenance mages taking some time off beginning about the time of the disappearance -- and for about a year. Off to the northern tundra. Name is Harold, older gentleman with a moderate-length white beard. Uses a cane to walk around. Probably a false lead.
 * Notable location: Kraken, a town about an hour from the border between the kingdom of Yvonne and the Revelry Union. Keeper of the town's only inn verifies LaCrosh had been there about a week, maybe a week and a half earlier.
 * After a lot of convincing, the border guards let us into the Revelry Union.
 * Notable location: Festival, capital of Revelry Union.
 * In a flash of inspiration, we tried to use what looked to be an escape tunnel to get into the castle, which turned out to be a rather uninspired choice, as we were beset by giant spider and friends -- who almost killed us.
 * On the other hand, we got into the palace (the next day), and met both LaCrosh and prince Renard.
 * LaCrosh explains that the shard is not actually a human-to-human connection, but instead a remnant of something that used to be created by the clear mages -- a portal between two locations. LaCrosh mentioned it's unusual for this kind of thing to remain in existence for so long; it's probable something went wrong with the spell.
 * There are few records of the clear mages, and LaCrosh mentions they died out about a millenium ago. No records from them are known to exist, but a millenium is a long time for hidden things to become uncovered...
 * Prince Renard mentions the maid Iselda may have been located in a bandit camp, to which he gave us directions. To aid us, he adds to our party a trusted guard, Siran.
 * On the way back to the Kingdom, we were caught in a snow storm and spent a night in a cave. In the morning, the snow was blocking the cave mouth. Happily, Siran was prepared and had a shovel to dig us out. Unhappily, it's six feet of fresh snow, which is really bad for the mounts.
 * The mirror, mirror is an artifact of the clear mages. We're going to grab a copy and watch it as it duplicates itself.
 * King Gyre is convinced that the diplomatic correspondence with the Revelry Union has been unfriendly as of late. We kind of hinted it might've been altered by a third party, but the king has had the validity of the correspondence verified.
 * Iselda had us paged (via lady Karen) the next morning. She remembered the last few days, before she vanished, the princess had been mentioning a name: Mr. Harn. King Gyre says the name sounds familiar -- it might be an author or character from the books the princess enjoys reading. Madame Teresa directed us to the book featuring Jebediah Harn: "Harn's guide to dungeons".
 * Order sensing the copy the princess had been reading sent us to a specific chapter in the book: "The Crystal Mages". That chapter speaks of a "crystal tower", which seems to have a findable location some two-three days from Yvonne City. Another details speaks of the method of crystal magic -- a thin crystal rod was involved in the process. One final detail is that "crystal mages had the ability to place themselves into stasis for a time, and upon some condition, be released from that stasis".
 * Reaching the destination and digging through the snow, it order-feels like the ground is a bit too "flat" -- like something had been camouflaged under it, or perhaps like the ground had been replaced by magic.

Monty (Montugar)
Dock Worker / Dabbling Order Mage

Traits

 * "It's not that bad!"
 * The problem with Keeping an Open Mind is that your thoughts tend to fall out.
 * The Strength of 2.5 Men
 * "Why don't you take a seat over there?"

Skills

 * Superb: Heavy Lifting
 * Great: Boxing, Intimidation
 * Good: Making Puns, Order Magic, Evade
 * Fair:
 * Average: Organization
 * Mediocre: Conversation

Items

 * Money Purse - +2 to one wealth check
 * 7 confiscated brigands' blades, probably not worth terribly much

Valshar (DreadWolf7)
Dashing Renegade

Traits

 * Eye of the Wolf - Left eye was gouged out by a wolf, and replaced with the wolf's own.
 * Romancing the Bird - Had a relationship with a half-Trenarian nobelman's daughter, and was chased out of the city for it.
 * Barely on the Right Side of the Law - Does things that aren't illegal, but are frowned upon.
 * Cold-Blooded - Doesn't like heat.
 * Val Shot First - Prefers to fight from range, and unfairly if possible.
 * I'll kill you with my teacup - Is surprisingly good at fighting with unusual weaponry.
 * His horse has a story (which he hasn't told any of the rest of the group).

Skills

 * Superb: Hunter
 * Great: Cassanova, Charm
 * Good: Precision, Perception, Evade
 * Fair: Herbal Healer, Intimidation
 * Average: Time Management
 * Mediocre: Singing

Items

 * Wooden Puzzle Box - Rose scented, won at an archery tournament.
 * ^ Contained a vial of perfume.

Talo (TheAlteran)
Mischevious Chaos Mage

Traits

 * "What does that button do?"
 * Foot-in-Mouth Disease
 * "Am I missing my eyebrows?"

Skills

 * Superb: Chaos Magic
 * Great: Research
 * Good: Lockpicking, Organization
 * Fair: Escape
 * Average: Observation
 * Mediocre: Timekeeping

Narc (narc0tiq)
Grey Mage

Traits

 * "When I talk, people listen."
 * Jack of All Trades
 * Built Like a Fire Plug
 * Experience of two centuries, tolerance of two seconds
 * Voluntarily exiled from the Grayt Forest (yes, it's a pun, and it is intentional; can be a bonus to order, chaos or balance magery, but should cause dramatic trouble in or near the Forest, or interacting with Forest non-exiles out in the world)
 * Graystaffer without a staff (suggests also good or better Quarterstaff skill; sheer magic power in the gray demands that blades be unusable anyway. That said, graystaffers aren't really trusted in the land of Yvonne, or elsewhere in the world, as they are exiles from the Grayt Forest by definition (think Recluce blackstaffers), and are known to usually cause more trouble than they're worth)
 * Order/chaos hypersensitive (good for bonuses to detection, but means that a nearby death will strongly incapacitate this character and two or more will leave him unconscious)

Skills

 * Superb: Balance
 * Great: Running, Quarterstaff
 * Good: Horse Riding, Hand-to-hand, Stealth
 * Fair: Chaos Magic, Order Magic, Club/Truncheon
 * Average: Engineering
 * Mediocre: Tolerance

Items

 * A shard of... something that's sort of concentrated chaos and order both at the same time. It is currently carefully wrapped in a piece of stationery off the Princess's desk. It originally showed up as a "crease" on the wall in Princess Erna's bedchamber. It "feels" like a connection between people, somehow made manifest in the physical world. Turned out to be the result of a (possibly somehow failed) clear mage portal between two physical locations (yes, they have portals...).
 * ^ Above was made into a pendulum that might lean toward the persons it was connected to.
 * A writ from the king, in the king's own hand.
 * A list of 164 names of the guards working the palace gates on the day and night of the princess's kidnapping. Most likely useless.
 * A list of people the princess has corresponded with.
 * Three pocket-sized replicas of the Mirror Mirror On The Wall, bought at the palace gift shop.

Zoran (Z903)
Natural Ordermage (untrained; no control)

Traits

 * Untrained natural ordermage -- throws up an ordershield automatically when threatened; can occasionally charm people, if he can touch them.
 * Oblivious to the magical arts
 * Compulsive tinkerer
 * Apprentice to master engineer Allen
 * The puzzle-box suppresses his magical power with exception to major outbursts at critical times. He is unaware that the object is affecting him in any way. It is all he has from his parents and thus never lets it leave his side. It is the sole reason that his magical power has not been found out and that he is not attending the Academy of magic.
 * Technobabble

Skills

 * Superb: Order Magic (cannot use actively)
 * Great: Engineering, Debating
 * Good: Hammer (blunt weapon)
 * Fair: Lockpicking
 * Average: Perception
 * Mediocre: Gambling

Items

 * A small toolkit containing several high quality tools.
 * A small metal puzzle-box about 2 inches across, given to him from his parents when he was a child. It is very complex and despite being a great engineer he is unable to open it. (see trait)

Toyota Ford Mercury, Prince of Honda (FreeStyleFox)
Strangest Stranger

Traits

 * Completely oblivious to sarcasm
 * Knows where his(?) towel is
 * Undeterminable gender
 * Hoopy Frood
 * Rose-colored glasses
 * Deformed public duty gland and a natural lack of moral fiber -- can attempt to talk his way out of a situation, but makes him unreliable in situations where he needs to be serious.

Skills

 * Superb: Surviving
 * Great: Drinking, Towel Combat
 * Good: Journalism
 * Fair: Communicating
 * Average: Hitch-hiking
 * Mediocre: Poetry Appreciation

Items

 * A towel.
 * A talking parrot named Guru on his(?) shoulder. Its actual wisdom is questionable, but Toyota seems to think it is the ultimate font of knowledge.
 * LaCrosh's Horse

Taurthir (Revanstormer)
The Forest Watcher

Traits

 * Overcautious : Careful in approach to everything, may freeze or be hesitant in crucial moments.
 * Problem Solver: Extremely Patient and Learned
 * Firm Believer: Obsessed with doing actions for Ideals of Balance and Good. Hates acts of evil
 * Keen Reflexes: Years of survival in the wilderness have developed an unnatural agility and speed

Skills

 * Superb: Subtlety
 * Great: Archery,
 * Good: Short-sword, Botanist, Evasion
 * Fair: Path-finding, Precision
 * Average: Haggling
 * Mediocre: Cartographer

Garth (Noobercom)
The (Not so great) Golem

Traits

 * Tinkerer: Many times he had to tinker with objects in order to fix battle wounds.
 * Hunk-o-junk: Made from anything big enough to work.
 * Stickball past-time: Played Stickball (the national sport of the Revelry Union) as a past-time and can lob objects and hit hard.
 * Clumsy: Will trip or have parts fall off at random times.
 * Tree-height: Can see over some tall objects, also hard to miss.
 * Shiny!: Likes shiny objects, has any eye for spotting them.
 * Yvonne-a-golem?: Created by Yvonne
 * Resistance is futile: Garth can incorporate bits of junk into himself

Skills

 * Superb: Handicraft
 * Great: Lobbing Objects, Blunt weapons (preferably large sticks)
 * Good: Intimidate
 * Fair: Pack-mule
 * Average: Treasure sense
 * Mediocre: Self-medicare

Items

 * A pop top. No, really. It was shiny.

Lumos (Angelhar)
Chaos mage, blade sister

Traits

 * Lost in a Dream -- having practically no memory of her past, she often acts whimsical, emotionally neutral, and very much like a curious child.
 * Heart of Diamond, a Heart in stone -- even if people understood her, and tried to make friendly interactions, she does not understand emotions, and can withstand phenomenal amounts of pain because of her numbness.
 * Like the Wind -- being light-weight, quick moving, agile, but not able to hold up very much more besides her body and clothes; or in other terms, physically weak.
 * A Kiss from Mother Nature -- Animals, plants, and most naturals of the world have an unnatural attraction to Lumos.
 * Just a bit “Out of It”
 * NOMnivore -- eats just about anything.

Skills

 * Superb: Chaos magic
 * Great: Dual blades
 * Good: Alchemy
 * Fair: Sprinting
 * Average: Sketching
 * Mediocre: Orientation (as on a map)