TG:Logic

Oh this page, and sub-pages (mostly subpages), we'll document the logic behind the game. Think flowcharts and finite state machines.

High-level overviews
These articles are written in "longhand", i.e. verbose, text descriptions of what needs to happen as far as game logic is concerned. Minor details may be left out (e.g. the wagon logic page doesn't specify that wagons never move without an engine).


 * Engine logic
 * Wagon logic
 * Industry logic
 * Contract logic
 * Work order logic

Important details
These articles explain how certain important parts of the logic works. They are not strictly part of the logic, but are objects the logic works with.
 * Designations