User:Narc/Brainstorming balls

"A game with balls" -- possible subtitle

Something simple-ish.

Web-based? Web-hosted?

Idea: pinball-style game of building flippers and obstacles to hit certain key objects with multiple balls and get them all into a score-basket at the end.

Idea: something with a swarm - look at http://www.youtube.com/watch?v=uH3dAqrMMVk

Idea: (massive?) multiplayer game that "lets you actually invent a bit". Examples: draw your own tank; build a modular tank (all the way -- if someone wants a tank with no wheels and a helicopter propeller, they should be able to have one)

Expanding on the latter:
 * 2d tank game, top-down
 * a player builds their own tank by drawing rectangles and placing treads/wheels, guns, etc
 * everything added in adds weight, may require power and may generate heat.
 * thinking of Stratosphere a bit
 * top-down view, control the tank with WSAD, tab afterburner (if available), space jump (if available)
 * modules:
 * light/medium/heavy tank hull (the rectangles you build the tank with)
 * engines (power generation, weight/heat production)
 * batteries (heavy, power storage)
 * helicopter blades (weight reduction, jumping but high power use, reasonable heat generation)
 * jet engines (high acceleration in one direction, high heat but directional (can be used as weapon), fair-to-middling power use, high weight)
 * treads (carry heavy weight, some power use, slow but not affected by rough terrain)
 * wheels (carry less weight than treads, less power use, faster, affected by rough terrain)
 * legs (very slow, high weght capacity, middling power use, ignore rough terrain, very easily damaged, hindered by heliblades)
 * hovercraft skirts (low weight, very fast, ignore rough terrain, easily damaged, middling power use, helps helicopter blades)
 * turrets (follow cursor, can have things mounted on them, turn faster/slower depending on weight)
 * guns! (various weights, draw power to fire, generate heat when firing)
 * projectile guns (hardly any power, needs (comparatively) large ammo, medium heat)
 * railguns (medium power, smaller ammo, medium heat)
 * lasers (high power, no ammo, high heat)
 * rockets (no power, huge ammo, little heat)
 * spikes (no power, high weight, high damage resistance)
 * armor plating (no power, high weight, is applied to items to increase their hitpoints but adds negatives)
 * heatsink (light weight, non-powered device, dissipates heat, especially when moving; is applied to items the same way armor is (and replaces armor))
 * cockpit