Talk:Extra Ores

Per-chunk gem segregation
For total hilariousness (not any useful purpose): segregate gems into different chunks. Basically, when generating ores, decide using a simple algorithm (e.g. (cx + cz) % 3 = gemType, where cx = floor(here.x / 16)) which gem type to spawn in that chunk and stick to it.


 * Done - Using the format of gemType = Math.abs( ( chunkX / 16 ) + ( chunkZ / 16 ) ) % 3; Thanks to the chunkX / chunkZ being integers there's no need for the floor command - EzTarget UK 06:53, 10 April 2012 (BST)
 * Sorry, I'm used to scripting languages, and being very explicit about which way I want my rounding to go. -- Narc (talk) 19:23, 10 April 2012 (BST)

Geodes
Extremely rare (once per world? Per 20k blocks?) bunches of gem ores/blocks + other useful ores (possibly even a single glowstone block at the center). Presence possibly indicated on the surface in some way.

Gems don't spawn down there
Possibly limit gems from appearing where y < 16 (unless geodes, maybe). Encourage people to make more than just the one infinite shaft mine at bedrock level.


 * Done - int y = rand.nextInt( 112 ) + 16; That's anywhere between 16 and 128, if my math skills are correct. - EzTarget UK 06:53, 10 April 2012 (BST)

Silver as prerequisite for gem tools
To find a use for silver, you could (somehow) craft it into handles and use these in place of the regular sticks to make the gem tools. Wood handles might give gem tools with 250 uses, silver handles would give you 750 uses. This calibrates around RedPower's 500-use gem tools.