User:Narc/NCurses BinTree

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Mini-design doc for a ncurses-displayed implementation of /CAVLTree, as shown in bin-tree2.cpp.

Contents

Intention

To create something like this, but displayed in an xterm, using ncurses for the visuals.

Methodology

I will be using the existing implementations of CAVLTree and CAVLNode (see file://hermes/~narc/src/CAVL*.hpp).

Implementation details

Virtual "screen" space

Instead of drawing directly onto the screen, we will be drawing into a (much bigger) data structure instead. To display this data structure on screen, we will be making use of a "viewport", a subset of this data structure that can be scrolled and printed to the terminal, using ncurses.

This gives us two classes: CScreen and CViewport. A CViewport has a CScreen inside it, and any drawing to the viewport is done to the screen. Any drawing of the viewport will draw a subset of the CScreen, though in some cases (dumping to file), that subset may simply represent all of the not empty part of the CScreen.

A CScreen has coordinates (x,y). A CViewport has coordinates (top, left) and a size (width, height), which map onto the CScreen and onto the terminal.

Interface

There are two ncurses windows on the interface: the top one, providing the display area, extends from (0,0) to (LINES-1,COLS). The bottom one is the status line, from (LINES-1,0) to (LINES, COLS), and provides feedback, an input line, etc.

Commands

Commands will be handled as in vi, preceded by a ":" (colon) character. The default command will be ":add", and will be implied when a number is passed in. Abbreviations are permitted as long as they are unambiguous (e.g. ":del" for ":delete" is unambiguous because there is no other command starting with ":del").

Complete list of commands includes:

  • :add -- add a number to the tree (pass number in as argument)
  • :delete -- remove a number from the tree (see above)
  • :lookup -- find and highlight a number in the tree
  • :quit -- exit the program
  • :dumpfile -- dump the full listing to a text file (passed in as argument), optionally overwriting (ask for confirmation!)
  • :save -- save the tree to a file from which it can be restored using the :load command.
  • :load -- load a tree from a file created by the :save command.
  • :set -- change a setting.
  • :balance -- force a manual rebalancing of the tree, if the $autobalance setting is off. No effect if $autobalance is on.

Commands can be chained using commas between them (e.g. ":a 4, :a 5, :d 4" is a valid chain), and the chain will be followed until a command fails (e.g., the example chain above will abort at ":a 5" if 5 is already in the tree). This requirement can be overridden by starting the chain with a "!" (exclamation point) (e.g. "!:a 4, :a 5, :d 4" will ignore errors).

Settings

Runtime settings can be modified using the :set command. They are saved in ~/.nc-bintree.conf.

Full listing of settings includes:

  • animation -- (bool, default true) Master switch to turn animation on and off.
  • autofocus -- (bool, default true) Whether to automatically focus on the currently animating part of the tree (e.g., during a lookup, animation will highlight each visited node, and which connection gets followed, by turning them bold yellow for $animation_delay milliseconds; this flag controls whether the highlighted area gets brought into focus automatically).
  • animation_delay -- (int, default 250) Number of milliseconds to highlight animated parts.
  • autobalance -- (bool, default true) Whether to automatically balance the tree on insert and delete. If off, the :balance command can be used to force a manual balancing. When turned on after being off, :balance will be called automatically to rebalance the tree before auto-balancing is activated.

Settings and the :set command

The :set command's basic syntax is :set <setting> <value>. For boolean settings, there is an alternative syntax: :set [no]<setting>, whereby a setting will be turned on if its name is given, or off if preceded by a "no". For instance, :set animation will turn on animation, and :set noanimation will turn it off.

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